The purpose of the project “Game to EMbrace INtercultural education” – GEM IN is to support intercultural education at school and in non-formal youth environments as vehicle to foster social inclusion, cross-cultural dialogue and active citizenship by promoting European values. At the same time, the project intends to provide inputs and policy recommendations for intervention strategies to promote intercultural education and active citizenship through an innovative educational framework.
The GEM IN project aims at scaling up a set of results and approaches developed in the framework of its predecessor: the Game for EuroMed – GEM project. To that end, its rationale is based on the use of a board game and of a series of tested tools, practices and methodologies able to reach out and to motivate disadvantaged learners to learn about EU common promoting a sense of belonging among the young people and students, also reaching out to those at risk of social exclusion and early school leaving. Within this process, meticulous upscaling and exploitation, policy impact and follow up interventions will take place in the 6 targeted EU countries.
During its 24-month lifetime, GEM IN will directly and indirectly positively impact:
At least
50
teachers and non-formal educators trained
At least
1000
young people aged 14-18 reached
At least
5000
people sensitized through the dissemination activities
 
															 
															 
								 
								 
								