Gaming for Social Inclusion and Civic Participation – A holistic approach for a cultural shift in education and policy

The INGAME project builds on the educational and learning benefits of gaming, with the aim to develop and implement innovative methods and practices that foster inclusive education and promote common values among young adult learners across 9 EU countries. The project involves the development of an innovative information technology tool, its associated services and maintenance, and the dissemination of results on pedagogical practices for p0rmoting advance knowledge among professionals and a shared set of values.

During its 36-month lifetime, INGAME will directly and indirectly positively impact:

At least


professionals trained in 9 countries

At least


youth trained in partner countries

At least


scaling up event participants

INGAME at a glance:

An EU report on the European context

State of the Art report

1 learning Curriculum and relevant content

1 e-learning Web Portal

1 Online Game

1 mobile application

1 Training and Policy Resource Manual

7 Face-to-Face workshops

A pilot implementation of the INGAME programme

18 scaling up events/ seminars

1 Final Conference

A policy recommendations paper


  • Funding programme

    ERASMUS+ KA3 - Social inclusion and common values: the contribution in the field of education and training

  • Duration

    1/01/2020 – 31/12/2022

  • Budget

    620,172.00 EUR

  • Countries

    Spain, Cyprus, Greece, Italy, Lithuania, Netherlands, Romania, Poland, Turkey




Relevant projects

Areas of expertise